Dungeon-crawling. The core gameplay loop of OSE. Players explore keyed locations described by the referee, who tracks a hidden map. One player typically acts as the caller (speaks for the party) and another as the mapper (draws the map from the referee's descriptions).

Map

Keyed areas (Dungeons, Towers, Ruins, Crypts, Caves...).

Time-tracking

Turns (10 min). 6 turns = 1 hour.

Sequence of play per turn (the referee runs this loop):

  1. Wandering monsters: referee checks if applicable.
  2. Actions: party declares one action for the turn.
  3. Description: referee describes results; if monsters appear, switch to the Encounter procedure.
  4. End of turn: referee updates time records (light, spells, rest).

Per-turn rules:

Main Actions

Describe one action per 10-min turn. Common dungeon actions:

Traps

Doors

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