The start and the beginning of an adventure. Usually happens in a town/settlement. The preparation before embarking in a journey. The means to spend newly acquired riches. This phase is dedicated for that.
Map
- Settlement map containing places where you can go.
Time-tracking
- Typically it takes one hour to visit a certain place and interact with NPCs there.
- If longer activities are performed, it could take days or weeks.
Main Actions
Lodging and Rumors
- Inn.
- Acquiring rumours.
- Inn/Town Square.
- Just ask the GM for rumours.
- Strongholds.
- Available in higher levels.
Services and Activities (1h per action)
- Sharing the loot, getting XP and levelling up.
- 1g = 1xp.
- Pay retainers.
- Buying equipment/items.
- General store.
- Specialised stores (blacksmith, alchemists, etc).
- Magic items.
- Identifying: likely, from a small town onwards.
- Buying: availability depending on town size (generated every month on the 24th).
- Selling
- Magic item: not possible, perhaps an auction with a noble or something (philanthropy might get you to know someone like that)
- Cursed item: some people who deal with arcane magic will dispose a magic item for you for a price.
- Money-Changers.
- Availability
- Always available in towns and cities.
- Small town: 50% chance (rolled on the 24th monthly).
- Village: never.
- Services:
- Money-changing: cp to sp to gp to pp. 3% fee.
- Storage: they will give you a vouch for money stored. Must be kept for one month or 10% fee to have it.
- Availability
Downtime (Over days/weeks per action)
- Hiring retainers.
- Frequenting drinking establishments: Spending a night buying rounds and greasing palms in taverns costs 50gp. Per night, there is a 3-in-6 chance of success- fully locating applicants (see Applicants in the pdf).
- Posting notices of help wanted: Spending a day posting notices in public places costs 25gp. Per day, there is a 2-in-6 chance of successfully locating applicants (see Applicants), who will apply at the specified location 1d4 days later.
- Repeated searches: Each method of locating applicants may only be used with a certain maximum frequency, depending on the size of settlement: in villages, each method may be used once a month; in small towns, once a week; in large towns, twice a week; in cities, once a day.
- Carousing.
- Based on DaD rules.
- Turns 1d8 * 100 gold into XP. Takes 1 week to complete.
- Mishaps rolls:
- Philanthropy: WIS roll.
- Drinking/Orgies: STR roll or Save vs Poison/Death.
- Study/Research: INT roll.
- Gourmandising: CON roll.
- If fail, check our custom Carousing Table.
- Training.
- Weapon proficiency
- Must find master.
- Once per bump in Attack Scores.
- 1,000g * LVL.
- 1 month.
- Magic research: create and copy spells.
- Rules.
- Must be allowed by class.
- Weapon proficiency
- And much more...